![]() ![]() ![]() That alone is worth experiencing, as it culminates in a bit of an ethical dilemma. There’s a particular subsection that gets bonkers involving an enslaved group of miniaturized people living in a sorcerer’s study. I doubt a seasoned player will be surprised by any plot twists. The plot is literal chicken soup, in terms of familiarity. (Never the less, losing their princess in the process!) After a year of rebuilding, he and his teammates set out into their new land, recruiting allies to return to their homeland and banish away the demons once again. Shortly thereafter, they have to flee the continent, as their hometown sinks into a hellish abyss, leaving the remnants of their island to the demons’ desires. As a student of Sir Astral, local Merlin de jour, he and his classmates are dragged into the affairs of demon hunting after a literal rat steals two gemstones from a sacred tower, unleash the evil they sealed away. In this iteration, your main character is (again, ostensibly) named Bowie. The development team took to heart whatever feedback it got from the first game and ran with it. While the first game had constant snags over the same map, grinding characters up over and over again, this game flows like water. Almost every element looks, sounds, and feels better. “Shining Force II” is a massive improvement over its predecessor. Skip “Shining Force.” Get right to this game! Without a full reflection, how can we see everything? It’s important to see the whole of a series as a continuation, to see where its plot and quality went. Obviously, there are stumbling blocks thanks to difficulties in purchasing legit copies, digital copies going unsold, translation issue, etc. When dealing with a series of a game, I try to play as many of them as I can. ![]()
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